In this you start to see ASAMU as having the makings of a compulsive time trial game. At a later point in the story, zapping glowing crystals with your glove will offer extra grapple charges so you can whizz about for even longer without landing. Traversing the spaces is the best part of the game - when it works it's an absolute pleasure to be sailing from grapple spot to grapple spot. The controls are intuitive - using the mouse buttons you charge the suit's jump ability and shoot out grapple beams, and hitting space activates the boots. Later on you'll also find some jet-propelling boots which you can use to boost across greater distances. You trail your uncle through these environments using a fantastical suit that features a magical grappling hook and shock absorbers which stop you hurting yourself on landing. The actual game is a first-person platformer set in a world of floating rocks. The story begins as the child version of the narrator enters the garbage disposal dimension rift thingummy to go looking for him. A blackboard in his abandoned house reveals that he has built some kind of waste disposal system possibly powered by starlight. Said uncle is a brilliant scientist - a whimsical and even-tempered version of Uncle Quentin from the Famous Five books. A Story About My Uncle is actually a story about the narrator's uncle told as a bedtime story to a small child.
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